Saturday, 11 December 2010

Events so far

Last night I ran the seventh session of my Campaign so by way of some context for the events I'm going to give a summery of what has happened so far starting with sessions one and two.

The first session had the party sent to investigate a young boy who was being held in custody on the voidship Chalice of Zeal. The boy was reportedly a witch and had powers of prophecy. They arrive on the ship to discover that the boy has been beaten unconscious because he freaked the guards out with one of his visions. They waited till he came around and spoke to him, getting some details of his visions. He claimed that one of teh officers was going to be killed and that the blade was draw the wrong way. The party set of to investigate this only to discover that the officer was already dead. The crew of the ship were blaming a death cult who made their home on the ship and who they tolerated because they only targeted those members of the crew who were lacks in their duty to the God-Emperor. They spent the rest of the session trying to track down who the killer was. Speaking to the death cult they learned that it wasn't them as the killer had made some small mistake n his attempt  to make it look like them. The crew not understanding the proper ranking structure of a voidship had some strange customs which made them think it could be various bridge officers trying to advance in rank and power and this is where we left off.

The second session saw the conclusion of the investigation into the killings. Clinch, the rogue psyker had another vision of a new victim and when the party checked she was still alive. They waited for a day in the most likely route the assassin would take to get to her but no-one turned up. Some investigation later they had one of the crew who was rather suspicious in a bar and Panglos (an insane and blood thirsty noble assassin) engineered a duel of honour with the man. He pulled a pistol, Panglos pulled an autogun. the result was a rather badly injured assassin who fled. Unlucky for him Plex (a low born smuggler) caught him on the run and blew his head off with a burst from his autopistol.

These two session had given the party a bit of time to get used to each others characters, gain some xp so they weren't floundering quite so much and allowed me to seed some stuff for future games (tune in for the return of Clinch the Seer in session seven)

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