Been a while but without further ado I shall recount the exploits of the acolytes through sessions seven and eight.
In session seven The acolytes were tasked with moving Clinch, the psychic boy to a remote town called Hopeless in the wastelands of Scintilla as the facility that he had been at had been attacked by rival Inquisitor Antonia Mesmerson.
Ahmazzi set on passage with a land train for the acolytes but wisely they chose to travel by car on an alternative route. On route they were attacked by a band of raiders but they were able to out drive them and the raiders primative weapons weren't able to harm the chimera they were using as transport.
As they made there way towards Hopeless they came across the wreck of the land train they should have been on, ravaged by some kind of beast.
Finally arriving in Hopeless they discovered a commontion in the centre town. Moving to investigate they discovered that a wise woman, the very agent they were to deliver Clinch to had been killed in the night. The Villagers recommended that they avoid her house. While the villagers argued about of they should burn the house for it had been touched by vile spirits or to reclaim the house as a good house is too valuable to destroy the Acolytes convinced the guards at the door that one of their number was a holy man and could cleanse the house. Entering the house they were confronted with a gruesome scene, entrails and gore splattered all over the kitchen/dinning room. Plex and Clinch were overcome by the horror of it and fled the scene. While they recovered the others searched the building and discovered a note sent to the wise woman by Ahmazzi instructing her to move Clinch to the 'Tenebra Instillation' Melody also discovered enough supplies to pentagramatically warp a weapon six times. She promptly warded her sword and the inside of the chimeria.
Returning to the Chimera the acolytes voxed Ahmazzi asking for instructions and received a telepathic reply instructing them to move Clinch to the 'Tenebra Instilation' and the co-ordinates at which they could find it
Suspecting an attack the acolytes made there way back to the land train wreck and waited. Sure enough two demonic shadowy dog like creatures charged down from a dune. Aeind froze in terror at the sight of them, Plex found himself unable to harm them with his autogun leaving the bulk of the fighting to Melody (the other players not being present)
Melody chipped away at one of the daemons until it managed to land a pair of blows, instantly dropping her and forcing a fate point to be burnt. Luckily they had the warding on the chimera as Plex was able to duck inside and when the daemons tried to enter they failed to push through the wards. Two failed instability checks later the daemons are gone.
The final act before the session came to an end was for Plex to arrange a bodyguard of raiders to take them across the wastes.
In session eight
The acolytes made there way into the jungle wastes bodyguarded by raiders. A few failed scrutiny and awareness checks later they eventually noticed something was up when Clinch went missing. The Acolytes quickly rallied and set off in pursuit taking some of the raiders with them. The tracking led them past some storm troopers in cameleoline coated armour.
As the Acolytes caught up with the kidnappers they turned to fight. The lead kidnapper summoned fourth two daemon, the same large shadow-hounds from the previous session. This time however the acolytes didn't have the warded chimera to hide behind. The battle was fierce, Melody tackled the kidnapping cultists while Praetus and Aeind attempted to fend of the daemons. Aeind didn't fair so well and ended up out of the fight having burnt a after point and Praetus was badly hurt, barely having damaged the daemons. Just as things were looking bleak the storm troopers they had spotted before turned up and tackled the daemons for them.
The storm troopers worked for Inquisitor Mesmeron and it was only through quick action and some lucky dice rolls on Melodies part that the acolytes managed to keep ahold of Clinch.
The Storm troopers 'escorted' Praetus and Aeind to a near by town setting the acolytes journey a few days but after that it was plain sailing to the Inquisition facility.
The facility was an 'official' looking grim rockcreate building heavily guarded and staffed by adepts, scribes, and tech-priests. Inside was a collection of labs, cells and storerooms housing a collection of malefic artifacts, daemonhosts and other unsavoury objects.
The final act of the session was for the acolytes to be shown a prophecy describing how the 'Seven Devils of Fel Calyx' will bring ruin and death to the sector.