So the game so far has largely been Inquisitor says go here, investigate this and deal with anything heretical that you find. This is all well and good but gets boring after a while and doesn't do the vast and complex setting that is 40K justice. I've always been moving towards an ascension game with this campaign and hopefully a long term one at that. With this in mind I've been keep a track of how close the party is to getting their first point of influence.
Well they have gotten it. It's mostly based on the good graces of their inquisitor but having done well in a number of missions the party have proven themselves to be worth his time. With that in mind and a major plot reveal in the form of the Seven Devils I've been thinking about how to change the focus of the game from short investigations followed by liberal application of violence and then an interrogation of any survivors to something longer term and intricate. I'm hoping that the shear number of leads they need to dig up and people they need to get help from will result in some complex politics.
Currently the parties set objectives are to track down any and all information they can on the Seven Devil's. Sessions nine and ten saw them have a brief run in with the Logicians as well and they have a secondary objective of finding out what they are up to. Now that gives them eight objects of inquiry with very few leads. Session eleven was taken up mostly with some securing of their power bases, putting out initial feelers for starting points and ransacking the the parts of the libraries in the Tricorn palace and Bastion serpentis that the PCs are allowed into. Praetus fluffed a "how corruption is reading this book" roll and now has drawn the attention of the Radiant King earning him a fate point and a whole world of pain to come. He also made uses of this new connection to chaos to perform some improvised warp sorcery. As he hadn't spent any XP on this I made it extra dangerous with 8 counting as 9 for the purpose of warp phenomena. He was lucky in that roll but drew the attention of the Oblationist acolyte sent to watch the PCs who decided he was too corrupt and tried to assassinate him.
Ahmazzi has suggested they talk to Inquisitor Bray who is the for most expert on the Seven Devils and Inquisitor Marr who is known to be an expert on Prophecy. Both are going to need favours in return which should prove interesting I think as by working for them they should earn some new enemies.
We're gaining a new player as well. With Panglos gone and Garvel rarely played We're getting Tauron, a Noble Adept Bonded Emissary. This addition should help shift things to a more social/political style of game. I may invite another player but I think getting one settled into the group first is best.
Well that's enough rambling from me